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07 Houdini 20.0更新对本套教程的影响_batch
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01 界面基础与导航_batch
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9. Example Spiral Staircase_batch
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10. Transform Objects Pivots_batch
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33、附加视频:散布技巧之分布与Pscale
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34、家庭作业之像素化Minecraft效果
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03、Solaris流程、Karma渲染器、Lops与Usd工作流
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26. 随机Vs噪波Vs曲线噪波概述
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05、SideFX实验工具Qlib Mops
05:52
03-05、渲染粒子1:缩放与运动模糊
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01、使用foreach循环来阵列邻近点
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05、Xyzdist Primuv 第一部分
15:42
06、Xyzdist Primuv第二部分
19:54
04、家庭作业:使用胶合约束去打破一尊雕塑
02:51
03、Houdini 19.5下的FLIP
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04、基本设置02:点分辨率及体积分辨率
08:39
02、H16 17 18 19版本中的Pyro
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10、GPU PRYO OPENCL相关研究
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01-06 N卡驱动问题解决方式_batch
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01-07 Houdini 200更新对本套教程的影响_batch
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02-02 树状视图 VS网络视图_batch
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02-6. Tip Dashbox Quickmarks And Radial Menus_batch
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02-8. Common Bugs_batch
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02-9. Example Spiral Staircase_Mux_batch
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02-10. Transform Objects Pivots_Mux_batch
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02-11. Basic Shapes And Test Geometries_Mux_batch
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02-12. Groups_Mux_batch
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02-13. Example Cartoon Tree_Mux_batch
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02-14. Basic Curves_Mux_batch
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02-15. Mountain Attribute Noise_Mux_batch
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02-16. Scene Organisation_Mux_batch
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02-17. Example Forest_Mux_batch
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02-18. Attributes And Attribute Classes_Mux_batch
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02-19. Vertices Vs Points_Mux_batch
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02-20. Datatypes_Mux_batch
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02-21. Attribute Promote_Mux_batch
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02-22. File Access I Readingimporting_Mux_batch
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02-23. Example Spheralizer_Mux_batch
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02-24. Paint Attributes_Mux_batch
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02-27. Example Slicer The Boolean Node_Mux_batch
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02-28. Match Size_Mux_batch
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02-29. Scatter I Basics_Mux_batch
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02-30. Example Donut I Scale_Mux_batch
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02-31. Example Donut Ii Rotation_Mux_batch
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02-32. Scatter And Align_Mux_batch
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02-33. Bonus Scattering Tips Distribution And Pscale_Mux_batch
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02-34. Homework Voxalizer Minecraft Effect_Mux_batch
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02-35. The Ray Node_Mux_batch
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02-36. Attribute Adjust Nodes_Mux_batch
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02-37. Parameter Expressions_Mux_batch
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02-38. Deformers_Mux_batch
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02-39. Reducingremeshing Geometry_Mux_batch
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02-40. Groups Ii_Mux_batch
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02-41. File Access Ii Exporting_Mux_batch
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02-42. Measure_Mux_batch
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02-43. Example Simple Motion Design Attribute Transfer_Mux_batch
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02-44. Example Disco Ball Effect_Mux_batch
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02-45. Vex Vops_Mux_batch
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03-3. Solaris Karma Lops Usd_Mux
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03-5. Takes Don T _Mux
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03-6 Mantra Karma打光_Mux
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04-07. For Loop循环_Mux
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04-16 使用来自碎片的属性进行复制_Mux
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04-26. 随机Vs噪波Vs曲线噪波概述_Mux
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05-05、SideFX实验工具Qlib Mops_Mux
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05-08、Mantra伪焦散破碎效果_Mux
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03-05、渲染粒子1:缩放与运动模糊_Mux